Evaluating the Effectiveness of Gamification to Increase Cybersecurity Awareness among Students
DOI:
https://doi.org/10.69511/ijdsaa.v4i0.157Keywords:
Awareness, Cybersecurity, Gamification, StudentsAbstract
Cybersecurity is a field that is in constant motion due to the nature of cyberthreats which are always finding ways to abuse vulnerable victims. The victims are not discriminated which means that even youths are being targeted – to take advantage of their lack of awareness in cybersecurity. To counter this, there are some efforts to increase awareness through gamification. This is because games are fun, interactive, and appealing to the youths, which can help motivate them to put in effort to learn. Therefore, this paper aims to create a solution that can evaluate the effectiveness of this gamification process. There will be target users that will be sampled with the proper method to choose the right respondents to get data from them through a data collection method. In the end, with this paper – the potential of gamification to meet educational objectives can be uncovered.
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Copyright (c) 2023 Amos Alban Jr Maluda, Intan Farahana Kasmin, Zety Marlia Zainal Abidin, Hemalata Vasudavan

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