Evaluating the Effectiveness of Gamification to Increase Cybersecurity Awareness among Students

Authors

  • Amos Alban Jr Maluda Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia
  • Intan Farahana Kasmin Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia
  • Zety Marlia Zainal Abidin Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia
  • Hemalata Vasudavan Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia

DOI:

https://doi.org/10.69511/ijdsaa.v4i0.157

Keywords:

Awareness, Cybersecurity, Gamification, Students

Abstract

Cybersecurity is a field that is in constant motion due to the nature of cyberthreats which are always finding ways to abuse vulnerable victims. The victims are not discriminated which means that even youths are being targeted – to take advantage of their lack of awareness in cybersecurity. To counter this, there are some efforts to increase awareness through gamification. This is because games are fun, interactive, and appealing to the youths, which can help motivate them to put in effort to learn. Therefore, this paper aims to create a solution that can evaluate the effectiveness of this gamification process. There will be target users that will be sampled with the proper method to choose the right respondents to get data from them through a data collection method. In the end, with this paper – the potential of gamification to meet educational objectives can be uncovered.

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Published

2023-06-17

How to Cite

Jr Maluda, A. A. ., Kasmin, I. F., Zainal Abidin, Z. M. ., & Vasudavan, H. . (2023). Evaluating the Effectiveness of Gamification to Increase Cybersecurity Awareness among Students. International Journal of Data Science and Advanced Analytics, 4(2), 154–158. https://doi.org/10.69511/ijdsaa.v4i0.157

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